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Date 5-9-2020 Home learning video DD Girnaar

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Date 5-9-2020 Home learning video DD Girnaar

Under the Home Learning presented by Gujarat Education Department, today on 5/9/2020, the subject of 1 to 12 has been given. From the video presentation of Std. 9 and 11 today, this note students have organized Mathematics subject for Std. 1 and 2 for Std. 3,4,5.  Joyful subject is Mathematics for standard 6 and English is drawing for standard 7 Doctor Sarvapalli Radhakrishna for standard 8 is information 10, 12 Mathematics is subject


Learning is a thrust area identified by the deity for teaching with the help of educational tools and communication media.  It is easy and supported learning through Information Communication Technology (ICT).  The broad objective is to develop tools and techniques to promote e-learning.

Date 5-9-2020 Home learning video DD Girnaar

 STD-1 HOME LEARNING CLICK HERE
 STD-2 HOME LEARNING CLICK HERE
 STD-3 HOME LEARNING CLICK HERE
 STD-4 HOME LEARNING CLICK HERE
 STD-5 HOME LEARNING CLICK HERE
 STD-6 HOME LEARNING CLICK HERE
 STD-7 HOME LEARNING CLICK HERE
 STD-8 HOME LEARNING CLICK HERE
 STD-10 HOME LEARNING CLICK HERE
 STD-12 HOME LEARNING CLICK HERE


 This department has been supporting R&D project in economic area various educational institutions like e-learning, R&D labs etc. Goodness, in the past, material development area has been provided for grant-in-aid R&D project, R&D.  / Technology Development Projects, Human Resource Development Projects and Faculty Training To raise awareness through distance learning using information and communication technology (ICT) tools (engineering, multimedia and web).

 During the 12th Five Year Plan R&D project started in both hardware and software development area, adaptive personal learning, creation of high quality interactive simulation environment creation, open educational resources (OER) for adaptation of e-learning tools, technology and pedagogy among other things.  There will be e-learning, disability, ubiquitous learning availability templates, enhanced reality, new tools and solutions while creating, this will be an effort for specific target groups etc. to use the gaming environment to create impact through technology already designed through their roll out.

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